Comments

Log in with itch.io to leave a comment.

+ you can enable a training mode

+ fixed some bugs

+ additional info, if your attempt to exchange goods fails

+ updated art

+ more hints

+ mines. Click on mines can discover coal, copper ore or tin ore if any present

+ you can discover clay in hills (more chance of discovering with a career)

+ some technological chaines: coal + clay -> bricks; tin ore + copper ore -> bronze (need click on settlement with bricks before)

+ some hints with images and description in the civilization style

optimized for mobiles, update some interface and appearance, fixed some bugs

Improved graphics.

Several types of the same lanscapes.

Boats.

A big update

One more resource, food.

Upgraded settlements consist of several tiles.

The upgrade requires time, but you can speed up it, spending 'power' resource.

A new category, goods, appears. They are especial resources, which can be found on map (salt, marble, ore etc).

You can deliver marble from a career to a settlement.

You can transfer goods from one settlement to another, creating trade routs.

The settlements with access to marble are upgraded two times faster.

(1 edit)

+ windmills and careers for automatically resource farming

+ clicking on towers can discover hidden barbarian camps around

+ clicking on settlements increase resource obtained by clicking for some time

+ hidden barbarian camps, they attack settlements. You can discover these camps by clicking on cells.

+ ashes after settlement is destroyed

+ players can attack settlements of another race;

+ clicking on settlements under attack help to defend or attack (in depedence on its and your race);

+ now deposites are exhaustible;

+ fixing of some bugs.

It would be nice if there was more to do other than get resources and build settlements.

A few little errors I have found so far:

The past tense of 'cut' is 'cut', not 'cutted' Alternatively it could say, 'The wood is depleted'.

When you discover salt on an empty square, an 'empty' icon appears which has no picture, on a white background.

Once you max out a settlement, you can upgrade it further. Doing so will increase the gold earned per click with seemingly no limit. But the icon will change to one of the other icons on the map. Eventually, after upgrading a lot, the 'empty' icon with no picture is there again, but this time with a green background.

So my settlement that shows a settlement icon makes 8 gold per click. My settlement with the 'empty' icon that I upgraded a lot makes 348 per click. Once you stop upgrading a settlement past the maximum and click somewhere else, it cannot be upgraded again. 

Also, it would be nice to see how much each settlement upgrade costs. Currently, all the numbers appear at the same place. It would be nice if it showed the amount with each icon, so 50 Gold, 20 Lumber, 5 Stone all separate and visible.

(2 edits) (+1)

Thank you very much for testing and the extended comment.

There's a lot more action planned: trade, war, coups..  I try to release updates as often as possible.

Thanks for pointing out the typos and bugs, they will be fixed soon.

>Also, it would be nice to see how much each settlement upgrade costs.

I can do it by pop-up menu when cursor is moved on icon, but how to do it for mobile client? I'll think.

The thing with the upgrade cost isn't so much that I REALLY need to see how much it costs, but more that all three numbers - 50, 20, 5 - appear in the same place. If the numbers are to appear, they should at least be separated from each other.

I noticed that the +1 wood forests would eventually vanish, but the +2 wood forests seemed to be permanent as do the other resources. Is this the case or did I not click on the mines enough?

I am guessing that settlements must be at least 4 squares away from another one. It would be nice if the amount was stated somewhere, maybe in a future tutorial.

I forgot to follow you, I'll do it now so that I am aware when you post an update. I think that my level 5000+ account can do with a little rest in the meantime ;)

(+1)

> be separated from each other.

okay.

> permanent as do the other resources

yes, deposits are infinite now. But I think I do them finite

> in a future tutorial.

yes, there will the tutorial when the rules stabilize.

Thank you for interest to my project

+ score table

+ fix flashing of action menu

+ towers increase your sight region

+ you have some chance to discover a deposite (advanced resource cell): timber, salt, copper ore and etc